Sunday, March 2, 2008

K'oss Gets a Facelift

Well, I haven't posted in a while, but i decided to catch you guys up.

Right now, I am currently going over EVERY single move and touching them up. Not only am I doing that, but I am also changing the damage, hit velocity, and in some cases, the entire move itself so that nothing seems stale or useless in K'oss' arsenal.

This is a long process, like spriting, but the rewards are very gratifying. All of the small tweaks and added animations really do add up in the long run.

On unrelated news, K'oss CNS file hit 1mb earlier this week. It's now at 1.1mb, and that's not including the common.

I've added a lot, trust me, but before I can add anymore, K'oss' appearance must be brought up to par with the rest of his features.


U Division said...

1.1 mb? Geeze, how much doe are you writing?

Wave Bossa said...

A ton. It's mainly the new Projectile looks. I have so many explods following them.

It's at 1.18mb now. It's crazy how many explods I have.

In order for k'oss to look right, you need to turn on at least 345 explods in the cfg.