Friday, July 20, 2007

Whats new in 0.8?

Well, at this stage, it seems pretty obvious that I am not going to release an update this week for time reason. Now that I'm working again I have had less time to devote to K'oss, but that doesn't mean that I haven't gone back to the drawing board now and again.

When I do release version 0.8, you can be sure that it will be big. Why? Because in this release I will define K'oss' fighthing style once and for all. What does this mean you may ask? Well i'll explain. We all know what to do when we're using evil ken right? There's a certain smoothness in his combos that flows from hit to hit. This is something that K'oss is lacking and I want to bring that feeling back to my character.

In addition to that, I want to make each an every equip feel distinct and special. Not only moves but mechanics as well. I know that this is vague, but at this time I do not have to much to offer.

However, there will be a new equip avaliable in version 0.8 that will blow all the other ones away (i hope). Any fans of kingdom hearts 2 should like it...

Sunday, July 15, 2007

K'oss is back again, and Equiped to Brawl

Well, I said Saturday, and now its Sunday, but I have a good excuse. K'oss has a corrupt sff that only shows one palette to be shown (that's what I get for still using MCM :P). I was working on completely redoing the ssf when I realized that some pcx files were corrupt as well. Long story short, I lost a lot of time and I am still working on that problem.

But enough of that, let me tell what's new in this version and what I still have yet to do.

NEW Modes:

Equip Bonuses (watch the video to find out what those are)
Shield Orb Equip - Makes K'oss take less damage. Also gives ability for more moves
Sevin's Wing Equip - Makes K'oss gather energy faster, and take slightly less damage. Also gives ability for more moves
"Transformation" Equip - Makes K'oss faster, stronger, but no new attacks ATM

NEW ATTACKS:

Wing Bash - HCF + a (SW Equip only)**
Wing Slice - QCB + x (SW Equip only)
Air Striker 2 - QCF + b in air (SW Equip only)
Air Striker 2 - QCF + b in air (SO Equip only)
Power Punch Shield - QCB + x (SO Equip only)
Scythe - HCF + b**
WindBash - HCF + y**
Kicking Combo - QCF + x

** = takes 500 power

OTHER CHANGES:

-Removed his auto roll. May add again when I can fix it
-Changed Transformation into a mode
-Gave SW mode flying ability
-Fixed AI restart at the end of the round
-Gave AI auto mode after loosing a round
-Fixed Mash Punch Infinite
-Added Transparency to the fire explod (thank you a lot on this one)
-Fixed left behind images on Phantom Attacks
-Fixed the state change on "The Impossible"
-Made the Teleportation look a lot cooler, but take 1/4 of a special bar
-Fixed "La Furia" special... well somewhat
-Fixed AI stupidity after death
-Added Freakin Clsn boxes so that he can hit (dont ask me why it took so long to do this)

STILL LEFT TO DO:

-Make hypers look cool
-Make Air combos
-Make a more human-like AI
-Make crouching Attacks (lol)
-Make an intro and winning pose (i'm absent minded)
-Make The whip mode (this will take a looooooong time)
-Make a sprite file that is NOT corrupt
-Add Palettes
-Finish making moves
-And many many more

Here are some pics as well






And finally, the Download can be found at the about K'oss Tab on the side.

Thursday, July 12, 2007

New K'oss Video Revealing The Equip System

Well, It has been in the planning stages for a while, but I always K'oss to be a varied character. This is how I plan on doing it. In this video, I thoroughly explain the basics of equipped powers and how the effect gameplay. My Goal is to make K'oss a character that can be very varied depending on how you fight.

Also, In the video I showcase Demon Orb and a couple of high tier kise attacks. All of these will be available in Saturday's release. Happy Viewing.

Tuesday, July 10, 2007

What I've Done Thus Far

If you downloaded K'oss (and I hope you did) you undoubtedly noticed that this character was really laking in the completion area. So why did I release him? Simple, I have been sitting on this character for too long and I realized that the only way to motivate me to finish him was to release him, see the feedback and work to change him. So that's exactly what I did.

I have to thank (SOS)Liger over at MugenInfantry for giving me a thorough list of all that is wrong with K'oss. So with the comprehensive starting point, I went to work and this is what I've done so far:

-Fixed Mash Punch Infinite
-Added Transparency to the fire explod (thank you a lot on this one)
-Fixed left behind images on Phantom Attacks
-Fixed the state change on "The Impossible"
-Made the Teleportation look a lot cooler, but take 1/4 of a special bar
-Fixed "La Furia" special... well somewhat
-Fixed AI stupidity after death
-Added Freakin Clsn boxes so that he can hit (dont ask me why it took so long to do this)
-Added an alternate "AirStrike" attack for the weak button

There's more but I can't think of them at the moment. And all this I did last night. I don't have work today so I will try to do a lot of coding with the free time I have. This way Saturday's release will be something special.

As always, feel free to comment.

Monday, July 9, 2007

Already Hard at Work for Saturday's Release

Well the title says it all. I have been hard at work going off of the positive critique that I got from Mugen Infantry and I have fixed a lot of K'oss' bugs. I have fixed so much that I want to release him again right now :) But You will have to wait until Saturday to see what I have done

You can put away the defibulators, I'm not dead.

Last Post April 18.... well just to let you know these last few months have been hard work. Finishing school, taking some advanced summer courses for college, yada yada yada. But now I can get back to one of my favorite hobbies, mugen.

So I bet your thinking, "Wave, you've been away for a long time, you better have something good now that your back." Well, I do have a little something I guess...

K'OSS HAS BEEN RELEASED... sorta. But he is out and completely legal. The only thing is that some (most) of the sprites are still looking more like K because I haven't finished the edit yet. But that will be done, and instead of just sitting on such a great character, why not share him with the world?

Download him Here

Well this is what I will do. I will release a new K'oss update every Saturday until he is complete. Sound good? Great. Expect a more detailed post later on today. And when you download him, make sure that you read the readme, that will answer a great deal of questions.