Well, at this stage, it seems pretty obvious that I am not going to release an update this week for time reason. Now that I'm working again I have had less time to devote to K'oss, but that doesn't mean that I haven't gone back to the drawing board now and again.
When I do release version 0.8, you can be sure that it will be big. Why? Because in this release I will define K'oss' fighthing style once and for all. What does this mean you may ask? Well i'll explain. We all know what to do when we're using evil ken right? There's a certain smoothness in his combos that flows from hit to hit. This is something that K'oss is lacking and I want to bring that feeling back to my character.
In addition to that, I want to make each an every equip feel distinct and special. Not only moves but mechanics as well. I know that this is vague, but at this time I do not have to much to offer.
However, there will be a new equip avaliable in version 0.8 that will blow all the other ones away (i hope). Any fans of kingdom hearts 2 should like it...
Friday, July 20, 2007
Sunday, July 15, 2007
K'oss is back again, and Equiped to Brawl
Well, I said Saturday, and now its Sunday, but I have a good excuse. K'oss has a corrupt sff that only shows one palette to be shown (that's what I get for still using MCM :P). I was working on completely redoing the ssf when I realized that some pcx files were corrupt as well. Long story short, I lost a lot of time and I am still working on that problem.
But enough of that, let me tell what's new in this version and what I still have yet to do.
NEW Modes:
Equip Bonuses (watch the video to find out what those are)
Shield Orb Equip - Makes K'oss take less damage. Also gives ability for more moves
Sevin's Wing Equip - Makes K'oss gather energy faster, and take slightly less damage. Also gives ability for more moves
"Transformation" Equip - Makes K'oss faster, stronger, but no new attacks ATM
NEW ATTACKS:
Wing Bash - HCF + a (SW Equip only)**
Wing Slice - QCB + x (SW Equip only)
Air Striker 2 - QCF + b in air (SW Equip only)
Air Striker 2 - QCF + b in air (SO Equip only)
Power Punch Shield - QCB + x (SO Equip only)
Scythe - HCF + b**
WindBash - HCF + y**
Kicking Combo - QCF + x
** = takes 500 power
OTHER CHANGES:
-Removed his auto roll. May add again when I can fix it
-Changed Transformation into a mode
-Gave SW mode flying ability
-Fixed AI restart at the end of the round
-Gave AI auto mode after loosing a round
-Fixed Mash Punch Infinite
-Added Transparency to the fire explod (thank you a lot on this one)
-Fixed left behind images on Phantom Attacks
-Fixed the state change on "The Impossible"
-Made the Teleportation look a lot cooler, but take 1/4 of a special bar
-Fixed "La Furia" special... well somewhat
-Fixed AI stupidity after death
-Added Freakin Clsn boxes so that he can hit (dont ask me why it took so long to do this)
STILL LEFT TO DO:
-Make hypers look cool
-Make Air combos
-Make a more human-like AI
-Make crouching Attacks (lol)
-Make an intro and winning pose (i'm absent minded)
-Make The whip mode (this will take a looooooong time)
-Make a sprite file that is NOT corrupt
-Add Palettes
-Finish making moves
-And many many more
Here are some pics as well




And finally, the Download can be found at the about K'oss Tab on the side.
But enough of that, let me tell what's new in this version and what I still have yet to do.
NEW Modes:
Equip Bonuses (watch the video to find out what those are)
Shield Orb Equip - Makes K'oss take less damage. Also gives ability for more moves
Sevin's Wing Equip - Makes K'oss gather energy faster, and take slightly less damage. Also gives ability for more moves
"Transformation" Equip - Makes K'oss faster, stronger, but no new attacks ATM
NEW ATTACKS:
Wing Bash - HCF + a (SW Equip only)**
Wing Slice - QCB + x (SW Equip only)
Air Striker 2 - QCF + b in air (SW Equip only)
Air Striker 2 - QCF + b in air (SO Equip only)
Power Punch Shield - QCB + x (SO Equip only)
Scythe - HCF + b**
WindBash - HCF + y**
Kicking Combo - QCF + x
** = takes 500 power
OTHER CHANGES:
-Removed his auto roll. May add again when I can fix it
-Changed Transformation into a mode
-Gave SW mode flying ability
-Fixed AI restart at the end of the round
-Gave AI auto mode after loosing a round
-Fixed Mash Punch Infinite
-Added Transparency to the fire explod (thank you a lot on this one)
-Fixed left behind images on Phantom Attacks
-Fixed the state change on "The Impossible"
-Made the Teleportation look a lot cooler, but take 1/4 of a special bar
-Fixed "La Furia" special... well somewhat
-Fixed AI stupidity after death
-Added Freakin Clsn boxes so that he can hit (dont ask me why it took so long to do this)
STILL LEFT TO DO:
-Make hypers look cool
-Make Air combos
-Make a more human-like AI
-Make crouching Attacks (lol)
-Make an intro and winning pose (i'm absent minded)
-Make The whip mode (this will take a looooooong time)
-Make a sprite file that is NOT corrupt
-Add Palettes
-Finish making moves
-And many many more
Here are some pics as well
And finally, the Download can be found at the about K'oss Tab on the side.
Thursday, July 12, 2007
New K'oss Video Revealing The Equip System
Well, It has been in the planning stages for a while, but I always K'oss to be a varied character. This is how I plan on doing it. In this video, I thoroughly explain the basics of equipped powers and how the effect gameplay. My Goal is to make K'oss a character that can be very varied depending on how you fight.
Also, In the video I showcase Demon Orb and a couple of high tier kise attacks. All of these will be available in Saturday's release. Happy Viewing.
Also, In the video I showcase Demon Orb and a couple of high tier kise attacks. All of these will be available in Saturday's release. Happy Viewing.
Tuesday, July 10, 2007
What I've Done Thus Far
If you downloaded K'oss (and I hope you did) you undoubtedly noticed that this character was really laking in the completion area. So why did I release him? Simple, I have been sitting on this character for too long and I realized that the only way to motivate me to finish him was to release him, see the feedback and work to change him. So that's exactly what I did.
I have to thank (SOS)Liger over at MugenInfantry for giving me a thorough list of all that is wrong with K'oss. So with the comprehensive starting point, I went to work and this is what I've done so far:
-Fixed Mash Punch Infinite
-Added Transparency to the fire explod (thank you a lot on this one)
-Fixed left behind images on Phantom Attacks
-Fixed the state change on "The Impossible"
-Made the Teleportation look a lot cooler, but take 1/4 of a special bar
-Fixed "La Furia" special... well somewhat
-Fixed AI stupidity after death
-Added Freakin Clsn boxes so that he can hit (dont ask me why it took so long to do this)
-Added an alternate "AirStrike" attack for the weak button
There's more but I can't think of them at the moment. And all this I did last night. I don't have work today so I will try to do a lot of coding with the free time I have. This way Saturday's release will be something special.
As always, feel free to comment.
I have to thank (SOS)Liger over at MugenInfantry for giving me a thorough list of all that is wrong with K'oss. So with the comprehensive starting point, I went to work and this is what I've done so far:
-Fixed Mash Punch Infinite
-Added Transparency to the fire explod (thank you a lot on this one)
-Fixed left behind images on Phantom Attacks
-Fixed the state change on "The Impossible"
-Made the Teleportation look a lot cooler, but take 1/4 of a special bar
-Fixed "La Furia" special... well somewhat
-Fixed AI stupidity after death
-Added Freakin Clsn boxes so that he can hit (dont ask me why it took so long to do this)
-Added an alternate "AirStrike" attack for the weak button
There's more but I can't think of them at the moment. And all this I did last night. I don't have work today so I will try to do a lot of coding with the free time I have. This way Saturday's release will be something special.
As always, feel free to comment.
Monday, July 9, 2007
Already Hard at Work for Saturday's Release
Well the title says it all. I have been hard at work going off of the positive critique that I got from Mugen Infantry and I have fixed a lot of K'oss' bugs. I have fixed so much that I want to release him again right now :) But You will have to wait until Saturday to see what I have done
You can put away the defibulators, I'm not dead.
Last Post April 18.... well just to let you know these last few months have been hard work. Finishing school, taking some advanced summer courses for college, yada yada yada. But now I can get back to one of my favorite hobbies, mugen.
So I bet your thinking, "Wave, you've been away for a long time, you better have something good now that your back." Well, I do have a little something I guess...
K'OSS HAS BEEN RELEASED... sorta. But he is out and completely legal. The only thing is that some (most) of the sprites are still looking more like K because I haven't finished the edit yet. But that will be done, and instead of just sitting on such a great character, why not share him with the world?
Download him Here
Well this is what I will do. I will release a new K'oss update every Saturday until he is complete. Sound good? Great. Expect a more detailed post later on today. And when you download him, make sure that you read the readme, that will answer a great deal of questions.
So I bet your thinking, "Wave, you've been away for a long time, you better have something good now that your back." Well, I do have a little something I guess...
K'OSS HAS BEEN RELEASED... sorta. But he is out and completely legal. The only thing is that some (most) of the sprites are still looking more like K because I haven't finished the edit yet. But that will be done, and instead of just sitting on such a great character, why not share him with the world?
Download him Here
Well this is what I will do. I will release a new K'oss update every Saturday until he is complete. Sound good? Great. Expect a more detailed post later on today. And when you download him, make sure that you read the readme, that will answer a great deal of questions.
Wednesday, April 18, 2007
For once, I actually have a good excuse
Well, today is the 18th, well past the 16th and you're probably wondering, "where is he? Where is K'oss?" Well when it became crunch time, I really did hit it, HARD. And now, I have paid the price. I stayed awake for a looooong time (over 33 hours) in an attempt to finish editing all 752 sprites that needed to be complete before the 16th. I crahsed, and I burned. Around 400 sprites into it I got really sick missed school, soccer, and of course, my release date. I'm feeling better now, but those days out of school have come with an absurd amount of makeup work, and the days away from the field have made me rusty and fatigued.
So what does that mean for K'oss? It means that I still have around 30 hours of work left to put in on this character and I can't garuntee that I'll have time every day to do this. Few things would make me happier than releasing this character and working on my other projects, but I do not want to make another improbable deadline. I will just have to work at a steady pace until the sprites are done. I will also have to put all my other characters on hiatus and work on this sole project. I feel like I've let some people down, especially myself. But I intend on fixing that problem by getting this done, no matter what it takes.
So what does that mean for K'oss? It means that I still have around 30 hours of work left to put in on this character and I can't garuntee that I'll have time every day to do this. Few things would make me happier than releasing this character and working on my other projects, but I do not want to make another improbable deadline. I will just have to work at a steady pace until the sprites are done. I will also have to put all my other characters on hiatus and work on this sole project. I feel like I've let some people down, especially myself. But I intend on fixing that problem by getting this done, no matter what it takes.
Friday, April 13, 2007
3 Days Left: It's Crunch Time!
As you know, today is Friday the 13th, and that means.......... that there's only 3 days left
until I release K'oss (and you thought I was going to say something superstitious). Well, let me break it down for you all, I haven't done CRAP as far as sprites in 2 weeks! In other words, it's crunch. I have completed the hair edit for all the sprites, so that leaves the pants, shoes, arm, and glove to edit on about 700 pics. Since today is basically over, I have 2 days (48 hours) to edit 700+ plus pics, granted that sleep and a social life are not factors this weekend.
But I know I can do it. I know I can pull this off. Like I said, it's Crunch Time!
until I release K'oss (and you thought I was going to say something superstitious). Well, let me break it down for you all, I haven't done CRAP as far as sprites in 2 weeks! In other words, it's crunch. I have completed the hair edit for all the sprites, so that leaves the pants, shoes, arm, and glove to edit on about 700 pics. Since today is basically over, I have 2 days (48 hours) to edit 700+ plus pics, granted that sleep and a social life are not factors this weekend.
But I know I can do it. I know I can pull this off. Like I said, it's Crunch Time!
Thursday, April 12, 2007
4 Days Left: The Countdown Continues
With only 4 days left until K'oss scheduled release, I think it goes without saying that I really have to get busy. Unfortunately, it seems like everything possible will get in my way before I can release this character. For the past 2 days I have been sick (headache, vomiting, the works), and now I am swamped with makeup work among other things. Well, at least I have the weekend to work, and to pull this off I'm going to need every minute of it (goodbye weekend plans).
A Little Secret about K'oss - To activate K'oss' more powerful mode, you must be greater then you opponent is every aspect. Only then can you call upon the power of the Kise to transform yourself. You'll see what this means later.
A Little Secret about K'oss - To activate K'oss' more powerful mode, you must be greater then you opponent is every aspect. Only then can you call upon the power of the Kise to transform yourself. You'll see what this means later.
Wednesday, April 11, 2007
5 Days Until Release: The 5 Days of Total K'oss
Today is the April the 11th, 5 days away from the 16th. Each an every one of these days, I will release something related to K'oss whether it be youtbue videos, pictures, or coding secrets. In addition to this, I will also write a little bit about the history of K'oss and he got his name. I may even release a bit of comic later, who knows? With soccer and school consuming all of my time, the release is still looking improbable. But I have a good feeling that I can pull this off.
The First Day of K'oss: The Story of Kirill
Some of you might be wondering, "What or who exactly is K'oss? You talk about him being one of the main characters in your comic but that doesn't really mean anything for someone who has never read it."
Well it's time for me to fix this problem by releasing some info on K'oss and my comic. If you have ever read Bleach or played Kingdom Hearts, you might find some similarities with those two and my comic. While the similarities aren't great, they are there. In my comic, the world (modern) is divided into 3 continents: One ruled directly by royalty, another under the supervision of Dark Area (special task force under royal command), and the other ruled by anarchy.
Without going too much into the politics between the continents, I can tell you that K'oss (Kirill Korolyóv) was one of the greatest warrior to come through Dark Area. He was also one of the original Kage 10 (the 10 most powerful fighters in Dark Area). The greatest honor for a member of the Kage 10 was to be named The "Amatsu Guard" and to serve the royal family. The General (Head of Dark Area at the time) had chosen Kirill (before was known as K'oss) for this great honor. Kirill rejected this offer when it was later bestowed upon him for his own personal reason. The only reason he did this was because...
And that's all for today, If your interested check back tomorrow to read more about the history of K'oss.
On a side note, I changed to the top pic if you didn't already notice. Feel free to comment on it. I really should make that image randomize itself.
The First Day of K'oss: The Story of Kirill
Some of you might be wondering, "What or who exactly is K'oss? You talk about him being one of the main characters in your comic but that doesn't really mean anything for someone who has never read it."
Well it's time for me to fix this problem by releasing some info on K'oss and my comic. If you have ever read Bleach or played Kingdom Hearts, you might find some similarities with those two and my comic. While the similarities aren't great, they are there. In my comic, the world (modern) is divided into 3 continents: One ruled directly by royalty, another under the supervision of Dark Area (special task force under royal command), and the other ruled by anarchy.
Without going too much into the politics between the continents, I can tell you that K'oss (Kirill Korolyóv) was one of the greatest warrior to come through Dark Area. He was also one of the original Kage 10 (the 10 most powerful fighters in Dark Area). The greatest honor for a member of the Kage 10 was to be named The "Amatsu Guard" and to serve the royal family. The General (Head of Dark Area at the time) had chosen Kirill (before was known as K'oss) for this great honor. Kirill rejected this offer when it was later bestowed upon him for his own personal reason. The only reason he did this was because...
And that's all for today, If your interested check back tomorrow to read more about the history of K'oss.
On a side note, I changed to the top pic if you didn't already notice. Feel free to comment on it. I really should make that image randomize itself.
Subscribe to:
Posts (Atom)